Whether shanking shambling corpses in toxic sewers, cleansing necromancers in a hellfire of holy water atop crumbling ramparts, or plundering pirates in an abandoned seaside village, there are plenty of otherworldly abominations begging for a dirt nap. The king’s haunting, yet beautifully pixelated palace is home to some of the most dangerous and decrepit creatures this side of Transylvania. Of course, anyone who’s ever seen an episode of Game of Thrones knows snuffing out a corrupt monarchy is easier said than done. It’s rumored that those seeking salvation can break this endless cycle of torment, but only after fighting their way to the throne room where a merciless king and his most loyal servant await. Though unlike Dracula’s monster-filled manor this one’s stuck in a perpetual Groundhog Day - its inhabitants cursed with immortality and forced to possess the fallen husks of warriors past for all eternity. Taking great inspiration from the Belmont clan’s many misadventures, Dead Cells follows one man’s quest through demonic hordes and cursed castles. Its interconnected world, exhilarating combat, and unique perk mechanic bond beautifully with concepts of permadeath and procedural generation, pioneering an entirely new subgenre for future developers to live by. Turns out it can work, as Dead Cells boasts some of the most inspiring implementations of roguelike design in the Metroidvania formula I’ve ever witnessed. DEAD CELLS SWITCH REVIEW CRACKEDGames like Sundered, while aesthetically mesmerizing, came close to capturing the magic I’d always envisioned, yet ultimately fell flat in balancing elements of both genres equally.Įxcitingly, developer Motion Twin seems to have cracked the code, going so far as to coin the term ‘roguevania’ when describing their latest adventure in alchemy, Dead Cells. Like peanut butter and chocolate I’d always imagined the two could go together smoothly, despite their conflicting concepts around general progression and character growth. It’s no secret that I’ve been a huge fan of both Metroidvanias and roguelikes ever since I was a old enough to coddle a controller.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |